Sunday, 25 January 2015

Daniel Lenart: museum research

Daniel Lenart: Final ZBrush/Maya Character Pollux Penguin

Daniel Lenart
Character Development

Note: I started in ZBrush to get the basic shape using spheres then exported it into Maya to give it more detail and to texture it. 





The bottom three images have been smoothed 



  

Friday, 16 January 2015

Daniel Henry: Cassius Final ZBrush Turntable


Link to Final Character Turntable HD: https://vimeo.com/117756507

Daniel Henry: ZBrush Character Model Screenshots + Final Version

Early Stages of Development (Started with the ZSpheres)
Rendered Screenshots showcasing various camera angles of the character.
Rendered using the Sketch04 Toon shader in Zbrush, I wanted to showcase the actual colour of Cassius The Arctic Fox (Ice White).
The Helmet and shield's  colour way will change to resemble the roman colours.


Final Character Model + Shield and Helmet (Coloured)

Monday, 12 January 2015

Ramone Lawrence: Main character Charlotte Zbrush/Maya model


 I sculpt my character in Zbrush, I used a multiple brushes to define my character. I then used the smooth brush tool and made spheres to mould my helmet. For the arm armour and and body armour I used the mask tool and extracted it from there and then started sculpting.































Thursday, 8 January 2015

Ramone Lawrence: Re design of Final Character





 In the holiday me and my group went to the museum and got a lot of research and images of the Roman times we collaborated ideas. I used these images to start of fresh with my character design, I used the movements of the statues and the curves and used that in my design.