Sunday, 25 January 2015
Daniel Lenart: Final ZBrush/Maya Character Pollux Penguin
Daniel Lenart
Character Development
Note: I started in ZBrush to get the basic shape using spheres then exported it into Maya to give it more detail and to texture it.
The bottom three images have been smoothed
Friday, 16 January 2015
Daniel Henry: ZBrush Character Model Screenshots + Final Version
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| Early Stages of Development (Started with the ZSpheres) |
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| Rendered Screenshots showcasing various camera angles of the character. |
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| Final Character Model + Shield and Helmet (Coloured) |
Monday, 12 January 2015
Ramone Lawrence: Main character Charlotte Zbrush/Maya model
Thursday, 8 January 2015
Ramone Lawrence: Re design of Final Character
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