We are trying to go for a less realistic look, but still keeping a good amount of realism as the animals are supposed to be enemies and not allies. Although the wolves and dogs in the images above look very cartoony, I mainly want to take the proportions into account.
Saturday, 29 November 2014
Friday, 28 November 2014
Daniel Henry: Early Silhouettes & Research for the Roman Arctic Fox soldier
key photos which will help towards the outcome of me and my group's final character designs. |
Additional Silhouette studies showing common stances that arctic foxes perform before they get ready to attack their prey. |
Thursday, 27 November 2014
Daniel Henry: Early Iterative Design (Visual Brainstorms)
I sketched a few expressions & stances for the arctic fox, also showcasing some of the characteristics in my character profile sheet. |
I then focused on the armour for the torso, just wanted to get a rough idea of how i want the Foxes torso to be covered. |
The Next Stage was to experiment with the shin guards for the legs of my character, i mixed a few designs together until i was happy with the outcome. (Top right of this caption) |
Existing Roman Helmets: I picked the design right above (Centre) to take forward and furthermore develop for my character as it complements the early concepts of my groups characters. |
The World History Book: Contains various information on Ancient Rome relevant to our project + realistic references & detailed illustrations. Has been one of the main sources of research for my character.
The website: www.mileskelly.net
ISBN 978-1-84236-571-7
Annie Royal: Wolf References
The character that I will be designing, and making, will be a wolf. I got some images together to help me with my designs and ideas, also to help me be a little more realistic with my designs.
Tuesday, 25 November 2014
Daniel Henry: Character Profile Sheet Draft
Name: Cassius
The Roman Arctic Fox
Gender: Male
CHARACTER ROLE
As
all of my group’s enemy’s characters are animals based on the roman soldiers, so
they wear the typical roman armour attire; my characters role is to prevent the
main character from progressing through the level.
PHYSICAL Profile
Physical Advantages:
Very
quick and strong, amazing reflexes, has an immense sensing ability
Physical Disabilities: Can be defeated by the main character by being jumped on
Attire: Roman Armour / helmet inspired from the era: The Roman Republic 509BC-27BC
Unique Physical skills: Specialist at Javelin (throwing long spears) and highly skilled with
swords
Major life events: None
SOCIOLOGICAL Profile
Born: N/A
Upbringing: The Wildlife
Accent or
Dialect:
various growling sounds to
communicate
Past profession: As the game takes place in the main characters dream, in the real world
before the events of the game, the animals are still roman soldiers just in a human
form.
Living /Surviving: Has a Strong ambition to hunt for
flesh whilst protecting he’s army
PSYCHOLOGICAL Profile
Personality traits: highly intelligent, unpleasant, overconfident, harmful, technically
skillful, courageous, encouraging, organiser
Treasured items: The Roman Scutum (Shield)
Personal
interests: Hunting, organising the
soldiers for battle
Mannerisms: very calm and composed until he gets hungry or in most cases if one of
he’s army members have been easily defeated in battle
Sense of Humour: N/A
Major Life Events: None
Gameplay abilities: moves very quickly and smoothly, can kill the player by throwing and
hitting the player with the long spears or simply by sudden contact (touching)
Annie Royal: Armour Research
We wanted to add armour to our enemies as the game is based in Rome, the animals have this armour to show that they are ready for battle and it also gives a surreal effect to the game.
Monday, 24 November 2014
Daniel Henry: Early References for my character
Daniel Henry: (Group Research) Characters from films which are based in a Dreamworld (Fantasy)
Annie Royal: Wolf Character Profile Sheet
Name: Wolf
Gender: Both
CHARACTER ROLE
Their quest is to stop the player from getting to the end of the level, by attacking them as they come near. This character walks from side to side in the level, wearing typical Roman armour, their enemy is the player.
PHYSICAL Profile
Physical Advantages: Fast, strong
Physical Disabilities: Can be defeated by being jumped on
Attire: Roman armour
Unique Physical skills: None
Major life events: None
SOCIOLOGICAL Profile
Born: N/A
Upbringing: Lived and has lived in the wild
Accent or Dialect: Communicates by howling or growling
Past profession: N/A
Major life events: None
How does your character make a living/survive now?: Eating other animals
PSYCHOLOGICAL Profile
Personality traits: Aggressive, angry,
Treasured items: None
Personal interests: Hunting,
Mannerisms: Sneaky
Sense of Humour: N/A
Major life events: None
Gameplay abilities: Able to kill the player by touching them
CHARACTER SYNOPSIS
Gender: Both
CHARACTER ROLE
Their quest is to stop the player from getting to the end of the level, by attacking them as they come near. This character walks from side to side in the level, wearing typical Roman armour, their enemy is the player.
PHYSICAL Profile
Physical Advantages: Fast, strong
Physical Disabilities: Can be defeated by being jumped on
Attire: Roman armour
Unique Physical skills: None
Major life events: None
SOCIOLOGICAL Profile
Born: N/A
Upbringing: Lived and has lived in the wild
Accent or Dialect: Communicates by howling or growling
Past profession: N/A
Major life events: None
How does your character make a living/survive now?: Eating other animals
PSYCHOLOGICAL Profile
Personality traits: Aggressive, angry,
Treasured items: None
Personal interests: Hunting,
Mannerisms: Sneaky
Sense of Humour: N/A
Major life events: None
Gameplay abilities: Able to kill the player by touching them
CHARACTER SYNOPSIS
Daniel Lenart: Group Character Development
Character Development
After a great session with a character developer who gave us a lecture, were was able to develop our main character especially her story.
Here is a brief overview in bullet points of the main characters/games story:
- She is a slave of a rich Roman family
- A horrible blizzard appears
- Everyone starts evacuating from Rome
- She runs sacred around the masters villa
- She gets knocked out by something such as a pillar and becomes unconscious
- AS SHE IS UNCONSCIOUS THE GAME IS WHAT SHE DREAMS OF
- She wakes up alive finding out along with the player she was also saved by the family she serves during the evacuation
Deeper character background will be developed
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